Most recent résumé available in PDF format here.

Brock Huntley Jones

27535 NE 141ST Pl.
Duvall, WA 98019

Phone: 425.503.8274
E-mail: brock at brockjones dot com

Objective

I am seeking an opportunity to bring my 14 years of game production and development experience to bear in the pursuit of making great games with great people. I particularly enjoy the challenges of bringing new teams of people together and learning how to get a team moving in one direction while leveraging each individual's strengths.

Employment

August 2008 - Present : Producer at Runic Games

  • Developed and managed production and launch plans for two games: Torchlight and Torchlight II, which together have sold over 4 million units across multiple platforms.
  • Managed the logistics and mechanics of starting a new studio: Procuring and building out office space, purchasing/installing an IT infrastructure, hiring, budgeting, and creating employment policies.
  • Helped to develop marketing and outreach plans including trade shows, ad campaigns, community events, and strategic partnerships with various vendors/manufacturers.
  • Served as the primary point of contact for external contractors, including overseas art studios as well as code porting partners.
  • Many miscellaneous tasks from impromptu audio voiceover pickup sessions and game balancing to sound design, tool development/deployment, and much more.

March 2007 - July 2008 : Producer at Flagship Studios

  • Managed the development schedule for Flagship Studios' Seattle team developing the online multiplayer fantasy action roleplaying game, Mythos.
  • Coordinated with Flagship corporate headquarters in San Francisco to insure that the work done by the two studio arms was as efficient as possible and minimized duplication of effort.
  • Managed the shuttering of the studio when the parent company closed its doors. Helped deliver severance package to all studio employees (including myself).

May 2000 - October 2006 : Software Engineer at WildTangent, Inc.

  • Shipped over 15 games spanning many genres on very short (2-8 month) schedules with very small (2-6 person) teams. Developed primarily in Java and C++.
  • Interacted with many large clients wishing to integrate interactive experiences into their advertising campaigns. Some of these clients included Nike, Pepsi, Chrysler, and Sony.
  • Developed interactive web sites and back-end software including user registration, login, and posting of generic game data.

Skills

  • Strong problem solver with the ability to learn quickly and perform under pressure
  • Deep team management skills including scheduling, staffing, employee evaluation, and conflict resolution.
  • Extensive computer experience (hardware and software) on multiple platforms including:
    • PC (Windows 3.xx through 8.2)
    • Linux (multiple distributions)
    • Macintosh (System 7.5.x through OS X v10.9)
  • Programming experience in the following languages:
    • C++, C#, C, Java
    • SQL
    • VisualBasic, VBScript, JavaScript
    • Perl (emphasis on CGI applications), Python, and Lua
    • UNIX shell scripting, Windows batch files, Windows PowerShell scripts
  • Excellent communication and presentation skills in a variety of media.

Education

August 1995 - 2000: Washington State University

  • Major: Philosophy (Traditional Emphasis)
  • 3.7 Cumulative GPA (4.0 in Philosophy)
  • Member, Phi Beta Kappa National Honor Society
  • Member, Golden Key National Honor Society
  • Recipient, 1999-2000 Phi Beta Kappa Scholarship (full resident tuition)
  • Twice named the Washington State University Potter Scholar (Fall 1999, Spring 2000)
  • 1997-98 Foreign Languages Book Award Recipient for the Latin Language Student of the Year